* { box-sizing: border-box; margin: 0; }

/* Monolythium: Anchorfall UI grade — cold moonlit night, Frontier Teal
   accents, LYTH gold for value, Relay Cyan for energy/data. */
:root {
  --teal: #36A08A;        /* Frontier Teal — friendly identity */
  --relay: #6FD8F2;       /* Relay Cyan — energy mid */
  --green: #6FD8F2;       /* legacy alias: mission titles read relay cyan */
  --amber: #FFD98A;       /* LYTH Gold — shards, value */
  --panel-bg: rgba(13, 14, 24, 0.9);
  --panel-edge: rgba(23, 74, 74, 0.85); /* Deep Teal borders */
}

body {
  overflow: hidden;
  min-height: 100vh;
  display: flex;
  align-items: center;
  justify-content: center;
  background:
    radial-gradient(900px 500px at 20% 0%, rgba(46, 58, 92, .3), transparent 60%),
    radial-gradient(900px 600px at 85% 100%, rgba(23, 74, 74, .26), transparent 60%),
    #0B0A14;
  font-family: "Avenir Next", "Segoe UI", system-ui, sans-serif;
  color: #cfd8e8;
}

#stage {
  transform-origin: center center; /* scaled by fitStage() to fill the window */
  display: flex;
  gap: 12px;
  align-items: stretch;
  padding: 12px;
}

#left, #right {
  width: 218px;
  display: flex;
  flex-direction: column;
  gap: 10px;
}
#left { justify-content: flex-start; }
#squadPanels { display: flex; flex-direction: column; gap: 10px; }
#squadStatusPanel { margin-top: auto; }

#center { position: relative; }

#game {
  display: block;
  border-radius: 6px;
  box-shadow: 0 24px 70px rgba(0,0,0,.75), 0 0 0 1px rgba(54, 160, 138, .22);
  background: #0B0A14;
}

/* --- sci-fi panels --- */
.panel {
  background: var(--panel-bg);
  border: 1px solid var(--panel-edge);
  border-radius: 4px;
  padding: 10px 12px;
  clip-path: polygon(0 0, calc(100% - 14px) 0, 100% 14px, 100% 100%, 14px 100%, 0 calc(100% - 14px));
  box-shadow: inset 0 0 30px rgba(23, 74, 74, .14);
}

.ptitle {
  color: var(--teal);
  font-size: 12px;
  font-weight: 800;
  letter-spacing: 2px;
  margin-bottom: 6px;
}
.ptitle.green { color: var(--green); }
.ptitle.amber { color: var(--amber); }
.dim { color: #76829c; font-size: 12px; line-height: 1.5; }
.amber { color: var(--amber); }

/* --- squad cards --- */
.squadcard {
  display: flex;
  gap: 9px;
  align-items: center;
  background: var(--panel-bg);
  border: 1px solid var(--panel-edge);
  border-radius: 4px;
  padding: 8px;
  clip-path: polygon(0 0, calc(100% - 12px) 0, 100% 12px, 100% 100%, 0 100%);
  transition: border-color .15s, opacity .2s;
}
.squadcard.infield { border-color: rgba(111, 216, 242, .75); box-shadow: 0 0 16px rgba(111, 216, 242, .22); }
.squadcard.down { border-color: rgba(224, 72, 72, .7); }
.squadcard.lostc { opacity: .35; filter: grayscale(.8); }
.squadcard canvas { border-radius: 3px; flex-shrink: 0; }
.squadcard .info { flex: 1; min-width: 0; }
.squadcard .nm { font-weight: 800; font-size: 13px; letter-spacing: 1px; }
.squadcard .rl { color: #76829c; font-size: 10px; text-transform: uppercase; letter-spacing: 1px; }
.squadcard .bar {
  height: 6px; margin-top: 5px;
  background: rgba(255,255,255,.08);
  border-radius: 3px; overflow: hidden;
}
.squadcard .bar i { display: block; height: 100%; background: linear-gradient(90deg, #36A08A, #6FD8F2); transition: width .3s; }
.squadcard.down .bar i { background: #E04848; }
.squadcard .st { font-size: 9px; letter-spacing: 1.5px; margin-top: 4px; color: #8A98B8; }

/* --- score panel --- */
.srow { display: flex; justify-content: space-between; padding: 4px 0; font-size: 13px; letter-spacing: 1px; }
.srow span { color: #76829c; }
.srow b { color: var(--relay); font-variant-numeric: tabular-nums; }
.srow b.amber { color: var(--amber); }

#minimap { display: block; width: 100%; }
#wIcon { display: block; margin: 4px auto; }
#wStats { text-align: center; }
/* a held FIELD weapon reads relay-cyan in the panel (character arms stay amber) */
.ptitle.fieldweapon { color: var(--relay); text-shadow: 0 0 8px rgba(111, 216, 242, 0.45); }
#missionName { font-weight: 700; font-size: 15px; letter-spacing: 1px; margin-bottom: 3px; }

/* --- overlays --- */
.screen {
  position: absolute;
  inset: 0;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 13px;
  background: rgba(5, 9, 7, .85);
  backdrop-filter: blur(8px);
  border-radius: 6px;
  text-align: center;
  padding: 28px;
}
.screen[hidden] { display: none; }

h1 { font-size: 56px; letter-spacing: 8px; font-weight: 800; color: #fff; text-shadow: 0 0 34px rgba(111, 216, 242, .45); }
h1 span { color: var(--relay); }
h1 em { font-style: normal; font-size: 22px; color: var(--amber); vertical-align: super; letter-spacing: 3px; }
/* the title's second line — THE ANCHORFALL — amber like the old HD mark */
.sub { color: var(--amber); font-size: 17px; letter-spacing: 9px; text-transform: uppercase; margin: -4px 0 10px; text-shadow: 0 0 18px rgba(255, 190, 90, .35); }
h2 { font-size: 26px; letter-spacing: 3px; }
h3 { color: #76829c; font-size: 12px; letter-spacing: 2px; text-transform: uppercase; }
.tag { color: #8A98B8; letter-spacing: 2px; text-transform: uppercase; font-size: 12px; }
.help { color: #5E6B8C; font-size: 12px; line-height: 1.7; margin-top: 14px; }

input {
  background: rgba(255,255,255,.06);
  border: 1px solid rgba(54, 160, 138, .35);
  border-radius: 4px;
  color: #fff; font-size: 15px; padding: 9px 13px;
  width: 230px; text-align: center; outline: none;
}
input:focus { border-color: var(--relay); }
#joinCode { width: 105px; text-transform: uppercase; letter-spacing: 4px; }

button {
  background: linear-gradient(180deg, #36A08A, #1d6e60);
  border: none; border-radius: 4px;
  color: #041110; font-size: 15px; font-weight: 800; letter-spacing: 1px;
  padding: 10px 24px; width: 230px; cursor: pointer;
  clip-path: polygon(0 0, calc(100% - 10px) 0, 100% 10px, 100% 100%, 10px 100%, 0 calc(100% - 10px));
  transition: filter .12s;
}
button:hover { filter: brightness(1.18); }
button:disabled { opacity: .35; cursor: default; }
button.ghost { background: rgba(255,255,255,.1); color: #c2cde0; }

.joinrow, .btnrow { display: flex; gap: 10px; align-items: center; justify-content: center; }
.joinrow button { width: 120px; }
.btnrow button { width: 160px; }

#roomInfo { color: #8A98B8; font-size: 14px; }
#roomInfo b { color: var(--amber); letter-spacing: 4px; font-size: 19px; }

#playerList { display: flex; gap: 8px; flex-wrap: wrap; justify-content: center; }
.pchip {
  background: rgba(255,255,255,.06);
  border: 1px solid rgba(54,160,138,.3);
  border-radius: 16px; padding: 4px 13px; font-size: 12px; color: #c2cde0;
}
.pchip .dot { display: inline-block; width: 8px; height: 8px; border-radius: 50%; margin-right: 6px; background: #555; }

#charGrid { display: flex; gap: 9px; flex-wrap: wrap; justify-content: center; max-width: 700px; }
.card {
  position: relative;
  width: 120px;
  background: rgba(255,255,255,.04);
  border: 2px solid rgba(54,160,138,.22);
  border-radius: 6px; padding: 10px 6px; cursor: pointer;
  transition: border-color .12s;
}
.card.selected { border-color: var(--relay); background: rgba(111,216,242,.08); }
.card.claimed { background: rgba(255,255,255,.07); }
.card.taken { opacity: .3; cursor: default; }
.pbadge {
  position: absolute; top: -8px; right: -6px;
  min-width: 22px; height: 18px; line-height: 18px;
  border-radius: 9px; padding: 0 4px;
  font-size: 10px; font-weight: 800; color: #03110d; text-align: center;
  box-shadow: 0 2px 6px rgba(0,0,0,.5);
}
.pbadge.hoverb { top: auto; bottom: -8px; opacity: .9; }
.card canvas { border-radius: 4px; }
.card .cname { font-weight: 800; font-size: 13px; letter-spacing: 1px; margin-top: 6px; }
.card .cstats { color: #76829c; font-size: 10px; line-height: 1.5; margin-top: 3px; }
#msgBody { color: #aebad0; line-height: 1.7; max-width: 440px; white-space: pre-line; }

/* --- dialogue box (NPC talk lines, client-managed) --- */
#dialogueBox {
  position: fixed;
  left: 50%;
  bottom: 7vh;
  transform: translateX(-50%);
  min-width: 300px;
  max-width: 580px;
  padding: 10px 18px 11px;
  background: var(--panel-bg);
  border: 1px solid var(--panel-edge);
  border-left: 3px solid var(--teal);
  clip-path: polygon(0 0, calc(100% - 14px) 0, 100% 14px, 100% 100%, 14px 100%, 0 calc(100% - 14px));
  box-shadow: 0 14px 44px rgba(0, 0, 0, .65), inset 0 0 26px rgba(23, 74, 74, .18);
  z-index: 40;
  pointer-events: none;
  text-align: left;
}
#dialogueBox[hidden] { display: none; }
#dialogueBox .dname {
  display: block;
  color: var(--relay);
  font-size: 11px;
  font-weight: 800;
  letter-spacing: 2px;
  text-transform: uppercase;
  margin-bottom: 3px;
}
#dialogueBox .dtext { color: #cfd8e8; font-size: 14px; line-height: 1.55; }

/* LYTH shard accent — use anywhere a shard amount appears */
.shard { color: var(--amber); font-weight: 700; }

/* --- gamepad menu nav (Batocera: no mouse) -----------------------------
   .navfocus marks the focused control. Buttons are clip-path'd, so a normal
   outline would be clipped away — use inset shadows that follow the angular
   shape instead, plus a brightness lift so the ring reads from the couch. */
button.navfocus, .navfocus {
  box-shadow:
    inset 0 0 0 2px var(--relay),
    inset 0 0 16px rgba(111, 216, 242, .35);
  filter: brightness(1.18);
}
button.ghost.navfocus { color: #eaf6ff; }
.card.navfocus {
  border-color: var(--relay);
  box-shadow: 0 0 16px rgba(111, 216, 242, .45), inset 0 0 0 1px var(--relay);
}

/* --- story cutscenes (drawn on the game canvas by render.drawCutscene) --- */
#game.cutscene { cursor: pointer; }

/* --- frontier survival HUD (bastion / versus; markup is client-managed) ---
   hearts row: <div class="hearts"><i class="hp"></i><i class="hpe"></i>
   <i class="sp"></i></div> — .hp lit heart, .hpe empty, .sp shield pip. */
.hearts { display: flex; gap: 3px; align-items: center; margin-top: 5px; }
.hearts i {
  display: block; width: 10px; height: 10px;
  clip-path: polygon(50% 100%, 0 35%, 12% 8%, 38% 8%, 50% 26%, 62% 8%, 88% 8%, 100% 35%);
}
.hearts .hp  { background: #E04848; box-shadow: 0 0 6px rgba(224, 72, 72, .6); }
.hearts .hpe { background: rgba(255, 255, 255, .12); }
.hearts .sp  { /* shield pip — relay hex */
  background: var(--relay);
  box-shadow: 0 0 6px rgba(111, 216, 242, .6);
  clip-path: polygon(50% 0, 100% 28%, 100% 72%, 50% 100%, 0 72%, 0 28%);
}

/* item slot (weapon panel): icon canvas/img + count + key hint */
.itemslot {
  display: flex; align-items: center; gap: 8px;
  margin-top: 6px; padding: 5px 8px;
  background: rgba(255, 255, 255, .05);
  border: 1px solid var(--panel-edge);
  border-radius: 4px;
}
.itemslot .icn { width: 18px; height: 18px; flex-shrink: 0; }
.itemslot .inm { font-size: 11px; letter-spacing: 1px; color: #c2cde0; text-transform: uppercase; }
.itemslot .cnt { color: var(--amber); font-weight: 800; font-size: 13px; }
.itemslot .hint { margin-left: auto; color: #5E6B8C; font-size: 10px; letter-spacing: 1px; }
.itemslot.empty { opacity: .4; }

/* bastion mission readouts: night counter + phase clock + core hp */
.nightclock { display: flex; justify-content: space-between; font-size: 12px; letter-spacing: 1px; color: #8A98B8; margin-top: 4px; }
.nightclock b { color: var(--relay); font-variant-numeric: tabular-nums; }
.nightclock.day b { color: var(--amber); }
.nightclock.blood b { color: #FF5A66; }
.corebar { height: 7px; margin-top: 5px; background: rgba(255, 255, 255, .08); border-radius: 3px; overflow: hidden; }
.corebar i { display: block; height: 100%; background: linear-gradient(90deg, #F0A93C, #FFD98A); transition: width .3s; }
.corebar.low i { background: linear-gradient(90deg, #7A2230, #E04848); }

/* blood moon banner — client toggles .show on the 'bloodWarn' event */
#bloodBanner {
  position: fixed; top: 12vh; left: 50%; transform: translateX(-50%);
  padding: 10px 30px;
  color: #FF5A66; font-weight: 800; font-size: 24px; letter-spacing: 6px;
  background: rgba(20, 4, 9, .85);
  border: 1px solid rgba(199, 34, 48, .7);
  clip-path: polygon(0 0, calc(100% - 14px) 0, 100% 14px, 100% 100%, 14px 100%, 0 calc(100% - 14px));
  text-shadow: 0 0 18px rgba(224, 72, 72, .8);
  z-index: 50; pointer-events: none;
  opacity: 0; transition: opacity .5s;
}
#bloodBanner.show { opacity: 1; animation: bloodpulse 1.2s ease-in-out infinite; }
@keyframes bloodpulse { 50% { text-shadow: 0 0 32px rgba(255, 90, 102, 1); } }

/* versus: team badges (lobby seats + squad cards) and score readouts */
.teambadge {
  display: inline-block; min-width: 34px; padding: 2px 8px;
  border-radius: 9px; font-size: 10px; font-weight: 800;
  letter-spacing: 1px; text-align: center; text-transform: uppercase;
}
.teambadge.t0 { background: rgba(111, 216, 242, .18); color: var(--relay); border: 1px solid rgba(111, 216, 242, .6); }
.teambadge.t1 { background: rgba(224, 72, 72, .16); color: #FF8A80; border: 1px solid rgba(224, 72, 72, .6); }
.pchip.team0 { border-color: rgba(111, 216, 242, .6); }
.pchip.team1 { border-color: rgba(224, 72, 72, .55); }
.squadcard.team0 { border-left: 3px solid rgba(111, 216, 242, .75); }
.squadcard.team1 { border-left: 3px solid rgba(224, 72, 72, .7); }
.vsscore { display: flex; justify-content: center; align-items: baseline; gap: 10px; font-size: 16px; font-weight: 800; letter-spacing: 2px; font-variant-numeric: tabular-nums; }
.vsscore .you { color: var(--relay); }
.vsscore .foe { color: #FF8A80; }
.vsscore .sep { color: #5E6B8C; font-size: 11px; }
.flagstate { font-size: 10px; letter-spacing: 1.5px; color: #8A98B8; text-align: center; margin-top: 3px; text-transform: uppercase; }
.brinfo { font-size: 12px; letter-spacing: 1px; color: #8A98B8; }
.brinfo b { color: var(--relay); font-variant-numeric: tabular-nums; }
.brinfo .zonet { color: var(--amber); }

/* --- combat depth: mission XP + followers (markup is client-managed) ---
   level badge: <span class="lvlbadge">LVL 3</span> (add .max at level 4)
   xp bar:      <div class="xpbar"><i style="width:40%"></i></div>
   follower:    <span class="followchip">HOUND</span> (.down while lost) */
.lvlbadge {
  display: inline-block; min-width: 30px; padding: 1px 6px;
  border-radius: 3px; text-align: center;
  font-size: 10px; font-weight: 800; letter-spacing: 1px;
  color: var(--amber); background: rgba(240, 169, 60, .12);
  border: 1px solid rgba(240, 169, 60, .5);
  font-variant-numeric: tabular-nums;
}
.lvlbadge.max {
  color: #FFEFC2;
  box-shadow: 0 0 8px rgba(255, 217, 138, .45);
  border-color: rgba(255, 239, 194, .7);
}
.xpbar { height: 4px; margin-top: 4px; background: rgba(255, 255, 255, .08); border-radius: 2px; overflow: hidden; }
.xpbar i { display: block; height: 100%; background: linear-gradient(90deg, #F0A93C, #FFD98A); transition: width .25s; }
.followchip {
  display: inline-block; margin-right: 4px; padding: 1px 7px;
  border-radius: 8px; font-size: 9px; font-weight: 800;
  letter-spacing: 1px; text-transform: uppercase;
  color: var(--teal); background: rgba(54, 160, 138, .14);
  border: 1px solid rgba(54, 160, 138, .55);
}
.followchip.down { opacity: .35; text-decoration: line-through; }

/* --- objectives panel (top of the LEFT column; markup is client-managed) ---
   <div id="objectivesPanel" class="panel">
     <div class="ptitle amber">OBJECTIVE</div>
     <div class="objrow main"><i class="check"></i><span>main quest title</span></div>
     <div class="objrow"><i class="check"></i><span>secondary…</span></div>   (≤3)
   </div>
   Add .done to a row when its quest completes; the check fills gold. */
#objectivesPanel { order: -1; } /* always above the squad cards */
.objrow {
  display: flex; gap: 8px; align-items: flex-start;
  padding: 3px 0; font-size: 11px; line-height: 1.45;
  color: #9aa6bc; letter-spacing: .4px;
}
.objrow.main { font-size: 13px; font-weight: 700; color: #DFF3FF; letter-spacing: .6px; }
.objrow .check {
  flex-shrink: 0; width: 11px; height: 11px; margin-top: 2px;
  border: 1px solid rgba(138, 152, 184, .65);
  border-radius: 2px; position: relative;
  background: rgba(255, 255, 255, .04);
}
.objrow.main .check { width: 13px; height: 13px; border-color: rgba(255, 217, 138, .7); }
.objrow.done { color: #6d7890; }
.objrow.done span { text-decoration: line-through; text-decoration-color: rgba(255, 217, 138, .5); }
.objrow.done .check {
  background: rgba(240, 169, 60, .85);
  border-color: var(--amber);
  box-shadow: 0 0 8px rgba(255, 217, 138, .5);
}
.objrow.done .check::after {
  content: ''; position: absolute; left: 2px; top: 0;
  width: 4px; height: 7px;
  border: solid #1a1206; border-width: 0 2px 2px 0;
  transform: rotate(40deg);
}
.objrow .prog { margin-left: auto; color: var(--amber); font-variant-numeric: tabular-nums; font-weight: 700; }

/* quest toast — client toggles .show on 'quest' events, then removes it.
   <div id="questToast"><b>NEW OBJECTIVE</b><span>title…</span></div> */
#questToast {
  position: fixed; top: 18vh; left: 50%; transform: translateX(-50%);
  display: flex; flex-direction: column; gap: 2px; align-items: center;
  padding: 9px 26px;
  background: rgba(18, 14, 4, .88);
  border: 1px solid rgba(240, 169, 60, .65);
  clip-path: polygon(0 0, calc(100% - 14px) 0, 100% 14px, 100% 100%, 14px 100%, 0 calc(100% - 14px));
  z-index: 50; pointer-events: none;
  opacity: 0; transition: opacity .4s;
}
#questToast b { color: var(--amber); font-size: 12px; letter-spacing: 4px; text-shadow: 0 0 12px rgba(255, 217, 138, .7); }
#questToast span { color: #DFF3FF; font-size: 15px; letter-spacing: 1px; }
#questToast.show { opacity: 1; }
#questToast.done b { color: var(--relay); text-shadow: 0 0 12px rgba(111, 216, 242, .7); }

/* field weapon slot (weapon panel): the picked-up gun overrides FIRE.
   <div class="fieldslot"><span class="fnm">RAILCANNON</span>
   <span class="fammo">10</span></div> — add .low under 25% ammo. */
.fieldslot {
  display: flex; align-items: center; gap: 8px;
  margin-top: 6px; padding: 5px 9px;
  background: rgba(240, 169, 60, .08);
  border: 1px solid rgba(240, 169, 60, .5);
  border-radius: 4px;
}
.fieldslot .fnm { font-size: 11px; font-weight: 800; letter-spacing: 1px; color: var(--amber); text-transform: uppercase; }
.fieldslot .fammo { margin-left: auto; color: #FFEFC2; font-weight: 800; font-size: 13px; font-variant-numeric: tabular-nums; }
.fieldslot .hint { color: #5E6B8C; font-size: 9px; letter-spacing: 1px; }
.fieldslot.low { border-color: rgba(224, 72, 72, .6); }
.fieldslot.low .fammo { color: #FF8A80; }

/* lythseal tag beside a squad card name while the seal is carried */
.sealchip {
  display: inline-block; margin-left: 4px; padding: 1px 6px;
  border-radius: 8px; font-size: 9px; font-weight: 800; letter-spacing: 1px;
  color: #1a1206; background: linear-gradient(180deg, #FFD98A, #F0A93C);
  box-shadow: 0 0 8px rgba(255, 217, 138, .55);
}

/* untimed story missions: the clock counts UP and must not read as a warning.
   Client swaps .clock-down for .clock-up on the mission clock readout. */
.clock-up { color: var(--teal) !important; }
.clock-up::after { content: ' ▲'; font-size: 9px; color: #5E6B8C; }
